GS: What additions and enhancements will be made to the game's multiplayer? Any chance of some tweaks to make co-op games easier to get into and play?
Another reason for our decision to focus on single-player with Uprising was that it allowed for us to experiment more with different types of missions in the campaign. For example, the types of missions we wanted to make for Uprising, especially the Yuriko missions, wouldn't have worked well in co-op, and the new units were designed to be fun, powerful new units and tuned specifically for offline play.
GS: When will Uprising hit store shelves for the PC? Will we also see the game hit console platforms in some form, either as a separate game product like Kane's Wrath for the Xbox 360, or as an all-in-one special edition with the original game?
GK: Red Alert 3: Uprising will be available as a digital download in March. Right now, the team is entirely focused on making the PC version of Uprising, and we are devoting all of our energy into making this a great game for Red Alert fans at a price we think is right for this stand-alone game and a great value. Uprising is also the first-ever stand-alone expansion pack for a Command & Conquer game, meaning that you don't need to own or have played Red Alert 3 to play and enjoy Uprising.
GS: Finally, is there anything else you'd like to add about Red Alert 3: Uprising?
GK: With Red Alert 3: Uprising, we wanted to focus on enhancing the single-player experience of Red Alert 3 in a number of unique ways while the game was still fresh in players' minds, and we think this new chapter will provide them with dozens of hours of enjoyment. We're really excited to see the response to some of the more-unique aspects of the expansion, such as the Yuriko campaign and the Commanders' Challenge mode.
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