The Godfather II Updated_Part 2

Posted by Posted by giel On 12:37 AM


Of course, you're not the only one managing the operations of a family filled with thugs and criminals; there are plenty of rival organizations out there looking to cause you trouble. Early in the game, your primary source of conflict is the Rosato family, the crew that operates the bulk of rackets in the modest-sized chunk of New York City that makes up the game's first act. You begin by taking over their businesses, but as the story progresses and the possibility of a truce becomes less and less likely, it's revealed that you need to do more than cripple their income; you need to take them out entirely.

To do this, you'll need to stage contract hits on the various family members. But it's not enough to kill them however you see fit; you need to know the right kill condition to send the appropriate message. This requires you to do a favor for people of interest, and if you fulfill your obligation (usually an act of violence on an enemy of theirs), you'll learn the kill condition. Some rivals need to be thrown from a building, some choked, and others run over with a car, to name a few.

If that all sounds a little violent for your tastes, it's only the beginning. The Godfather II is an intensely violent experience that routinely surprised us with the level of potential for sadistic combat. At its core, the game is a straightforward third-person action game with a few guns and melee weapons to go along with a lock-on targeting and cover system. But when you wear down your enemies' health, you can execute them in some truly horrific ways. The most gruesome is probably the baseball-bat execution, followed closely by the Tommy gun--both of which involve shoving these weapons into someone's mouth and your inevitable wince in response.

Later in the game you'll move your operations to Florida, and eventually Cuba. The core mechanics of the game remain the same, but the scenery changes from Brooklyn townhouses to pastel-colored art deco buildings and Spanish architecture. The number of rival families you need to deal with also grows as the story expands into a web of shady alliances, corrupt government officials, backstabbing friends, and so on. Although you don't have much control of the story proper, you at least feel pretty invested in all of this crime and corruption due to your ability to strike deals with a number of government officials and keep favors from them until you find the right time to call them in. We'd like to give you an idea of how the story plays out, but with so many turns and twists, almost anything would be a spoiler.


At the heart of all of this is something called the Don's View. This is a screen that lays out the entire city in a fully movable 3D map, detailing all of the businesses, people of interest, and missions available to you. You can manage the number of guards stationed at your rackets, call in strikes on rival businesses, send your made men to defend a racket that's come under attack, and keep tabs of how close you are to controlling an entire crime ring. You can also examine the makeup of rival family trees, examining them before calling in a contract hit. Giving you a lot of ability to stretch your strategic muscles definitely seems to have been a big goal for the developer.

Altogether, The Godfather II should offer a few interesting twists on the open-world action genre that has become so common these days. You can expect to see our final word on it when the game is released on February 24.

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